** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\mansionbig.bsp" Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.bsp
Valve Software - vrad.exe SSE (Jun 15 2020) ** Parameters: -bounce 2 -noextra -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig" ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe" Reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.bspĮ:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.bsp is not a IBSP file ** Parameters: -fast -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig" ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe" Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.bsp Reduced 18 texdatas to 17 (411 bytes to 385)
! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\ visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Patching WVT material: maps/mansionbig/nature/blenddirtgrass001b_wvt_patchįixing up env_cubemap materials on brush sides. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig.vmf MaterialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\mansionbig" ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" Map load failed: mansionbig not found or invalid I've made my map and im trying to load it in game but when i load it via the console i get this error:ĬModelLoader::Map_IsValid: 'maps/mansionbig.bsp' is not a valid BSP file